Can you draw women?

Bike_girl_comp©JT2016

Ok, so here’s a thing, time for a confession, I’m pretty rubbish at drawing women. There, I’ve said it. This sounds like one of those introductory confessions one might be asked to make upon a first attendance at a therapy group. Like, “Hi, my name’s Jon and I can’t draw women”. This is neither something to be proud of or be ashamed to admit. Don’t ask me why this is so, it’s just the way it is. Some people probably find drawing people, whatever their gender or form much easier than others. Other folk probably find drawing men less hard because it is easier to express generic masculine traits and you can get away with portraying less good looking men (!?). And then there are those who find the innate curvature and character of the female form easy to capture because they just do. One thing’s for sure though, and that is that when asked to view a drawing of a woman most of us automatically make some kind of judgement based on the perceived beauty of the rendered subject, i.e. if your drawing doesn’t portray a pretty/elegant/feminine woman, it’s the first thing people will comment on.

The above is only intended to be a cursory observation, the whole discussion around how we render and view human subjects is much, much more wide ranging that this, but what it does do, I hope, is shed some light onto how difficult it is to get to grips with a subject area such as this. Not being someone who has ever really received the benefit of extensive life drawing classes or any formal training in figure drawing, I have arrived at a point in my creative life lacking the confidence to draw half the people who surround me. I’m sure I’m not alone.

This new challenge came about through a request from a contact about possibly designing some t-shirts for women. Throwing my usual caution to the wind I agreed to have a go and then quickly realised that I would have to do something about the fact that I have never really successfully drawn women who look like women. To be honest with you, when I’ve had to do it in the past I’ve either traced off a magazine picture or concocted something akin to a rather effeminate man. So, time to put all of that to one side and see if I could actually learn how to do it more convincingly. I don’t know which is harder, learning a new skill like this in a straight drawing sense or in the cartoonish vein in which I normally work? Time to find out.

BGsketch_comp©JT2016

Thankfully, and this is again where the internet comes into its own; one is not short of resources to study as a way of starting. One can not only gain access to myriad video based tutorials on YouTube etc., but you can also find every single kind of cartoon style referenced so you can easily see how different characteristics are emphasised depending on the style you want to follow. To give you just a couple of examples; if mastering eyes is problematic for you, there are hundreds of variations and iterations to be found within the Manga drawing style and if the classic hour glass figure is something that you want to focus on, you will find plenty of guidance if referencing mid 20th century lifestyle and fashion illustration.

My brief, such as it was, was “Marilyn Monroe in a Bell helmet”. Quite a broad brief to say the least, so plenty to think about. My first scribbles, shown above in the first selection from my sketch books was as much about the brief as it was about learning the distinct attributes of a woman’s face. Eye shape, size and position, the jaw line, the line of the brow, the position and proportion of the nose and the mouth. These all sound incredibly obvious but until you have to think about them and draw them, your brain just rumbles on telling you that this should all be easy as it knows all this stuff already. No it doesn’t, you have to teach it and at the same time convince your drawing hand to follow. This goes right back to previous posts I’ve written about the idea of embedded knowledge. You’ve got to look and look and look, and then draw, draw, draw until hopefully things start to feel natural. It takes work and there’s no easy way around it unless you want to spend your life tracing photographs.

I was also trying to think about shirt designs at the same time, so this had quite an impact on my sketching, both in terms of speed and overall feel. Some of my attempts are way off, some are starting to point towards something more workable. The second of the images is another compilation of sketches where I am starting to get the hang of it, though you can see I’m yet to get my eye shape and spacing anywhere near right. I must confess also, that by this point I’d had gone back to referencing some old lifestyle photos in a book to try and speed things along. It seems to work best for me if I am combining an iterative drawing approach with regular reference to other materials. Placing a crash helmet onto a woman’s head brought its own challenges and I ended up taking lots of photos of my own crash hat at various angles to give me an idea of how its many curves look when not viewed simply in elevation. The bikes I didn’t seem to have a problem with. Funny that.

More on this in the next post I hope.

When you’re unsure, redraw.

Sketch by Jon Tremlett for soulcraftcandy 2014

Ok, so there’s been a bit of a gap between this and the last post, I’ve been working, putting in some serious time on a freelance job, one which involved constructing a couple of full sized mock ups of some new airline seat concepts, in polyboard. For those of you who don’t know, polyboard is that stuff that folk normally use for presentations, a couple of sheets of very thin card with a foam core. It’s great for what it was designed for but, it also makes a great modelling material provided you know what you’re doing. I’ve been making models out of this stuff for longer than I care to remember so it presents few challenges as such, the main obstacle these days is that the forms that are created in CAD by the designers are so complex that we are now operating well beyond what a basic sheet material can achieve.

Polyboard_model1

Fortunately there are ways around this, including software that essentially creates complex nets for making paper models, which can be utilised to assist in turning curved surfaces into flat plates that one can cut, bend and glue together. It’s hard work, but becoming a skill fewer and fewer people possess, so there may be hope for me yet! Here’s a pic of the kind of thing I’ve been building. This is a very old model so no one will mind me showing it, the more recent stuff is, as usual, highly confidential so no pics of that for a few months at least.

Anyway, enough about work. Todays post is actually about this sketch above, the next stage in creating the drawings for Mr. C. After my initial efforts, see the relevant post here, it became obvious that what I wanted wasn’t anywhere near what I’d initially drawn so was beyond a quick set of modifications. Only one thing for it, redraw the whole thing. Not a problem, the learning and critique of the first sketches really informs your hand second time around so the process is more focused and as a result much better. What I do find though is that I can’t force this part of the process, it has to happen when the mood takes rather than when sitting down and telling oneself to get on with it. Needless to say the use of the magic blue biro helps as well, laying gentle lines first and slowly building up. This is now much more what I’m after in terms of view angle, the position of the bike on the page, the curve of the road and where the police car is. This will now get transferred onto Bristol board for the final bit and I’m already thinking I should do another version in tandem which shows a motorcycle which is closer to the kind of bike Mr.C constructs using four cylinder engines. More very soon, and thanks for taking the time to read the post today.

Today I drew a car!

Mustang sketch by Jon Tremlett for soulcraftcandy.

I’m currently working my through a small book I bought recently about creativity. Needless to say I find it extremely interesting. The book is called “12 Rules of Creativity” by Michael Atavar, you’ll find it here. In the opening chapter is some stuff about training your eyes to really look at things, to really see what’s in front of you. What’s this got to do with drawing this car? Well, I’ve tried a number of times over the last few months to get this picture underway, and each time I have utterly failed to capture it in any way that was remotely close to what I was looking for. Realising the other day that it would be a good idea to have another go, I thought I’d read that chapter in the book again before picking up the pen. By reading the pages and looking up at some photographs I’d taken of the car on the computer screen, it was suddenly much easier to see what I was looking at and, see in my minds eye the composition of the image I wanted to create. Funny that. I’m not exactly sure how it worked but some connection in the brain suddenly got made, and forms that I’d struggled with previously seemed to be more easily understood. Once I’d established an eye line and got my head around the extreme perspective the sketch progressed fairly quickly, though I did have to have a couple of goes at getting the wheel angle where I wanted it.

Consequently I’m pretty happy with this first drawing, which I’ve done in my favourite blue Bic biro on a very cheap sketch pad. It will go onto the light box next so that it can be traced onto some watercolour paper ready for painting and inking.

Ultimately the picture is going to be a gift for my friend Christophe in France. We will be visiting him next month for a house warming party, so I’m hoping he’ll like it and put it up in the new place. He’s a confirmed petrolhead, and this is him in his beloved Mustang, a car I can only describe as a ballistic tank.