One task, lots of tools to play with.

Fix your dragster.

Well, here’s the final finished version of the first foray into the world of capturing the story behind an image. I’m quietly pleased with it even though it probably represents the simplest approach to all of the story stuff I have been posting about these last couple of times. It works, and that is the most important thing. Yes, there is much room for improvement but as a first stab it’s encouraging to feel that the framing and words add to the image rather than take anything away.


What is interesting is how looking at it now sparks an immediate desire to improve things, to create more. That’s not to say that what happens next is merely an extended exercise in  duplication across any number of pictures, more a wish to really get stuck in, and learn properly how to make best use of all the different devices at ones disposal, and perhaps invent some new ones too, specific to these drawings.


Opening any book about creating comics and graphic novels invariably floods you in established conventions for framing, speech and thought balloon use, caption box positions, view angles, perspectives and all manner of inking and texturing techniques. All of it is there for us to learn from. It can be a bit intimidating. The best bit though is realising that none of it is compulsory, and that all of these things are there to be played with. Their task is to inform the image being created, rather like an arrow or two might inform a diagram, so there’s no need to use all of them all of the time. Much more fun to find the things that work for you and the types of image you create, than feeling the need (and pressure) to become a master of all before venturing to the paper to make your first mark. There will be lots of experiments and invariably lots of trial and error involved but, without learning through doing, things won’t move forward, or worse get stuck in a repetitive rut. And we can’t have that.

And finally…….



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